I shared this idea of using low intensity laser to beam images and video directly onto a persons eyes. The laser is harmless but scares people when they hear about it. My idea is that someday you might have four tracker/beamers that track your eyes in a room from four locations and beam images to your eyes. This is better for an AR experience because laser images can be opaque and appear like any image in the real world.
If the trackers track the eye they could also track hand movement so you can interact with the AR/VR world. Possibly using acoustics to add the feeling of touch. No doubt lasers can also do this as well. The downside is that we do not at the moment have the speed to track pupils in eyes of people at a distance.
So, in comes Vaunt. The laser is built into the glasses so a very small amount of adjustment is needed and you don;t need tracking for the laser.
WebXR will be replacing WebVR as a web standard. This has been sanctioned by the W3C.
Virtual Reality and Augmented Reality are two distinct technologies that overlap each another. Both work with devices you wear on your face and both use sensors that track your movement, location, and orientation.
The difference between the two is that VR creates completely new simulations of reality while AR layers content on top of the existing world. The overlapping technologies used for encounter the same challenges, so the W3C VR group decided to create an API that deals with both: WebXR.
XR, or Extended Reality, is a term that encapsulates both types of devices and allows developers to build APIs that you can leverage regardless of if you’re building an AR, VR or Mixed Reality experience.
Unlike WebVR you need a dev browser in order to see it. WebXR release date is likely late Fall. WebXR allows for AR and VR across all platforms.
Does this effect Aframe from aframe.io? Yes. Here are demos that work now directly in headsets and in the browser.
Mozilla has already released an iOS library (using ARKit) which allows experimenting with WebXR.
Mozilla has created an app using ARKit for iOS embodying the new standard.
NOTE: at present, the app is needed to do the test – no browser works with it (yet).
And here’s the download link for the WebXR Polyfill, which will work on the downloaded iOS app:
The WebXR is going to be a standard, and within a year we can expect all the browser manufacturers (except, ironically, Apple) to have WebXR working in their desktop and mobile versions.
Unlike Apple, Microsoft, like Mozilla has been pushing open standards for VR and AR on the web (Apple would like you to remain in closed native apps). A good example is the recent announcement of Simplygon, a cloud-based optimizing service for 3D models.
Now, this is really important for WebVR and AR sustainability. 3D models are very large, and a future VR / AR web will need massive optimization, even more than we do for images and libraries today. Optimization is a complex process, and this service moves things a bit closer to ordinary designers and developers creating 3D worlds, then optimizing them for “streaming VR” delivery.
A sample library on Github = http://github.com/pindiespace/webvr-mini. The file size for all the WebGL + WebVR is under 300k minified.
Josh Carpenter at AWWWARDS speaking about WebXR
https://github.com/immersive-web Immersive Web Community Group
(formally WebVR Comm Group)
People to know
Josh Carpenter Google Daydream, Ex-Mozilla Firefox. Started webVR in headsets
Brandon Jones Google (Built WebVR APIs four years ago)
Kevin Ngo @andgokevin https://www.supermedium.com/ formally of Mozilla, Aframe.io
Diego Marcos @dmarcos https://www.supermedium.com/ formally of Mozilla, Aframe.io
Tony Parisi Creator of VRML (1990s), Co-Creator of GLTF (jpg for 3D models) https://tonyparisi.wordpress.com/
I will be guest speaker talking about the future of AR and VR and potential business opportunities.
Join me to learn about Virtual and Augmented Reality trends and where this creative tech is going! Hear about some of the new creative/business opportunities in the future plus see a VR demo!
Last night was the second Grav Meetup ever held. The Meetup was held on the third floor in the Mezzanine overlooking the Great Hall.
I have high hopes for this CMS system. First of all it has no database. This is a good thing because of the proliferation of hacking that is now occurring. The Meetup is led by Andy Miller. Andy envisioned and developed the modern open source flat-file CMS platform "Grav". With the help of two others he is beginning to give WordPress a run for it's money. Andy also grew RocketTheme, one of only two main Joomla template companies, from a one man operation into a thriving international business with 15 full time employees, and another 15+ part time team members. ANd finally his most noted accomplishment was being a Co-Founder of Joomla CMS, one of the three major CMS systems in use today. The other two being Drupal and WordPress.
We had Kevin from CU there shooting video to show to CU developers because of their great interest in replacing WordPress with Grav for Universities.
What we learned
The admin system is usable or not. The folder containing the admin system can be removed or renamed with no harm to the content or the admin back-end.
We learned, in general, how to theme, what blueprints are and how they are used to setup pages.
Andy requested help with documentation but no one volunteered. I believe at this point everyone at the Meetup is still trying to get up to speed on what it is and how it works.
The Grav system takes all of the data from all of the pages, combines them and rewrites the data to make it server data faster. On the front end the user sees nothing.
hwAlmost my birthday. My birthday is April 8, 1957. The date has an odd ring to it for me. I'm not sure why. Possibly it's the "A" and "eight" maybe. 1957 was ancient history I am very aware of that.
My wife considers me an alien because I simply do not age, at least not mentally. I like texting over talking over the phone. I am always wishing the future would come faster. I saw the Internet and what it would be before almost everyone around me and I expended a lot of energy trying to get people to see it. I was frustrated and angry when supposedly smart people would say stupid things like, "Why would anyone want to look at video on a computer, a phone, postage stamp size?" in response to my explanation of the web in the future (back in 1993).
I was scoffed at by engineers who schooled me that video would never go through the web because the "pipe" was too small, that 28K modem speed was as fast as the internet would ever get.
At times people listened though. When Toy Story came out someone asked me if they should buy stock in Pixar. This was like someone asking me if fire would keep them warm and should they light one. I was always stunned at questions like these.
Lately it has been should I buy stock in NVIDIA. With VR, CryptoCurrency and AI coming like a Suomi that also seems like a "fire" question.
I love working in AFrame for WebVR. I think it has incredible potential for flat normal web design as well. The fact that you can virtually punch a hole in flat space in a browser and create a vast three dimensional space is amazing to me. Check this out: This is an older model of our building made for the VR Exhibit converted to the new GLTF format and embedded in a WebVR/Aframe web page. It takes about three seconds to load. The rotating blue cubes are buttons that you can click with your mouse that teleport you in space. You can also use the WASD keys and mouse to click and drag to view. https://www.cablecenter.org/vr/gltf/