Virtual Reality Audio
Spatialized sound is coming to audio and music and it's coming from Oculus Rift and virtual reality.
Imagine music now having the ability to surround you as if you had potential speakers everywhere.
You put on your headphones and a guitar riff sounds as if it is encircling you as it moves around you. The bass sounds rotate at your feet in slow movement. You literally feel the sound is coming from different locations inside of a virtually constructed room.
I was at the consumer electronics show last January and experienced two demos with spatialized sound. One demo put me on top of a tall building at night. I could hear the traffic down below and the echos as it reverberated against the buildings below. I realized later that the sound caused my brain to mentally calculate the distance to the ground because of the echo. My brain was fooled into believing that I was in a real world space because of the mental calculations that I wasn't even aware I was doing at the time.
Oculus Audio SDK creates a room in 3D space for the sound itself. This causes the reverberation of sound from wall to wall and all of this just for sound. This "room" has no relationship to the 3D image of the room you might be walking through in VR.
So, once again, we are at the edge of another new frontier called 3D Sound and 3D Music.
All other music up until now has been flat 2D sound. We have struggled with multiple speakers for surround sound but this will beat anything that anyone has ever know before.
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