Building Websites in Unity 3D
I am venturing into building websites and interactive exhibits with Unity 3D using it's WebGL export feature.
I dabbled in WebGL last year and created our Holiday Card using this but working in code and trying to visualize what I was doing was as always painful at best. I waited four years for Adobe to create a Edge Animate 3D program based on WebGL but that has never happened.
They listened to me when I asked them to put a programming language into Flash in 1998 but ignored me when I asked for a 3D version in 2000. I imagined it as vector and like SketchUp on steroids.
I see online comments about what an idiot a person would be to even consider this but I heard that before about animation for the web many years ago too.
The logic to me is that WebGL is fragmented. You have Toni Parisi of VRML fame writing yet another programming language and a WebGL group that refuses to build a program that lets a person build in it without using code. I feel like I'm living in the IBM era before Apple came out with MacPaint.
As a Web person I need a program that will create WebGL from a visual format and Unity does this now with the WebGL export. Yes, I need to know C# but oh well. A simpler Flash like, Sketchup like program will come along for Web building at some point. But, Unity also can export to almost every major platform from the same file AND export as VR for Oculus with one click!
I suppose I could go back to coding by hand and I could also shoot myself in the foot but why would I?
Life is good and easier with Unity 5.